Watch Now France vs Australia D&D Story: “Whoops! Guess EVERYONE has to die now.”


This animated Dungeons and Dragons story comes from when I ran a mission for the first time in Adventurer’s League. I accidentally misread the adventure and turned out I made some crucial mistakes when running it.

End song: “Bluebird” from the Youtube Audio Library

France vs Australia Live

59 thoughts on “Watch Now France vs Australia D&D Story: “Whoops! Guess EVERYONE has to die now.””

  1. Some intense moments where the players are barely making it through, along with a few inside jokes that are repeated throughout the night, is a perfect dnd game in my book. You want to keep the players on the edge, alive, and have humor. As well as, let them chose what they want to do. The worst thing you did was make your players wait while you find a rule or enemy stats, so as long as you did it as quickly as you could then you did a great job! 😀

    To the other beginner GMs: My advice is, once it’s said and done don’t go back. Once they’ve tried to overtake the castle and do the impossible, just make it playable, the world is your playpen and doesn’t have to stick strictly to the book and rules. Tone down the enemy numbers, fudge some rolls, and maybe give them an ally to help defeat the enemies. If you have a character sheet from another game you played use him to help the group.

  2. ahahaha… i love it when that happens.

    in a different P&P,

    we once had a trolling-barbarian
    (with ridicolous courage, strength and constitution stats)
    who actually smashed his head repeatedly into a fortifie tower door, until it went down due to too much structural dmg.
    It nearly killed him (wounds on the head and he was down t like half hp.
    We were supposed to pick the lock or trick our way inside, i think.

  3. Yet again another fantastic story where everything could have gone smoothly in the story and packaged in a tight little bundle, but went wrong.

    Have you ever considered skipping parts on purpose?

  4. Hahahaha funny story so my group played through this…and we…well we somehow talked our way out of battling and got the treasure we needed

  5. There are several good story telling board games. My favorite is probably the Tales of the Arabian Nights game, which can take anywhere from 3 to 8 hours. What sets DND apart is the ability to make the story your own – or your pc’s. You can’t do that if there’s only one path. An encounter should always be set up to go multiple ways. That’s why it’s so common to have combat stats for everyone. If the party wants to charm it’s way out of a boss battle, that should be a legit and recognized path. If the party wants to murder everyone in their starting town, and become wanted outlaws instead of picking up the quest at the local tavern, that should be an option too. Maybe it wouldn’t even be their fault. Maybe they make atrociously bad charisma rolls and get into a fist fight, and things go south. You have to be okay with just about ANYTHING happening.

  6. I played my first D&D game since 1984 last Saturday at my local game shop. Only three players showed up. It’s a little more complicated now, but fun. The three of us set off into a tomb infested with undead. In the third room we found a zombie and a ghoul. They kicked our asses. I was unconscious after the first attack on me. (The game is very kind to zero hit point characters now). We managed to get out and that was four hours. Totally fun! A dream come true. I’m hooked again. LOL

  7. I can just imagine how pleased the dude must have been with himself when he wrote that shit campaign. “Do it my way or die.”

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